Showing posts with label Programing. Show all posts
Showing posts with label Programing. Show all posts

Sunday, October 4, 2009

Emmanuel Puybaret, “Java 1.4 et 5.0”


Emmanuel Puybaret, "Java 1.4 et 5.0"
French | Eyrolles 2006| ISBN-10: 221211916X | 367 Pages | PDF | 7 MB

A travers la réalisation d'un forum de discussion et plus de 50 études de cas, ce cahier montre à tous les programmeurs comment exploiter la richesse de Java pour créer sans mal des applications fiables et évolutives. Ce cahier met à la portée de tous les développeurs les meilleures pratiques Java, depuis l'installation des outils de développement et la création d'un premier objet jusqu'à la programmation multitâche, en passant par l'accès
aux bases de données, la conception d'interfaces utilisateur, la gestion de formulaires, de fichiers, la maîtrise des subtilités objet...



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Anne Tasso, “Apprendre à programmer en ActionScript 3”


Anne Tasso, "Apprendre à programmer en ActionScript 3"
French | Eyrolles 2007 | ISBN-10: 2212121997 | 438 Pages | PDF | 8 MB

Apprendre l'ActionScript 3 en douceur. Tout particulièrement destiné aux étudiants et aux débutants, cet ouvrage complet et pratique permet d'acquérir toutes les notions indispensables pour programmer en ActionScript, le langage de l'environnement flash. Pour permettre au lecteur de mettre en œuvre ses connaissances, chaque chapitre se clôt par une série d'exercices, dont les fichiers sources et les corrigés figurent sur l'extension Web du livre. Le lecteur pourra également construire ou fil des chapitres un mini site internet : conception de rubriques animées, mise en place d'une navigation ergonomique, intégration dynamique de textes, photos et vidéos. A qui s'adresse ce livre ? A ceux qui souhaitant apprendre à programmer proprement des applications flash en les rendant plus dynamiques et interactives. Aux graphistes ayant une bonne connaissance de l'environnement flash mais ne maîtrisant pas les concepts de programmation.



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Timi Ogunjobi, “Drupal 6 Site Blueprints”


Timi Ogunjobi, "Drupal 6 Site Blueprints"
Packt Publishing | 2009 | ISBN: 1847199046 | 272 pages | PDF | 9 MB

The hands-on example projects in this book are based on fictitious web site development briefs, and they illustrate practical ways of applying Drupal. The book dives straight into the process of constructing the featured projects. A chapter is dedicated to each example web site project. Each chapter contains a fictitious brief from which we derive the list of core and contributed modules that we will require to implement the project. Then each chapter progresses into step-by-step instructions for building the web project, aided by the extensive use of screenshots. When you have completed each project, you will have the knowledge and confidence to apply the techniques you have learned to create your own custom web application. This book is for anybody who wants to build a range of Drupal sites, and see how to apply the many available Drupal plugins and features in different scenarios. If you develop Drupal sites professionally, or would like to try building web sites as a freelancer, this is a great book to help you get started.



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Learning JQuery [New links]


Karl Swedberg, "Learning JQuery: Better Interaction Design and Web Development with Simple Javascript Techniques"
Packt Publishing | ISBN: 1847192505 | June 29, 2007 | 400 pages | PDF | 6 Mb

JQuery is a powerful JavaScript library that can enhance your websites regardless of your background. In this book, creators of the popular jQuery learning resource, learningquery.com, share their knowledge, experience, and enthusiasm about jQuery to help you get the most from the library and to make your web applications shine. For designers, jQuery leverages existing CSS and HTML skills, allowing you to dynamically find and change any aspect of a page. This book provides a gentle introduction to jQuery concepts, allowing you to add interactions and animations to your pages-even if previous attempts at writing JavaScript have left you baffled.



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PHP Web 2.0 Mashup Projects [New links]


PHP Web 2.0 Mashup Projects
Publisher: Packt Publishing | ISBN: 184719088X | edition 2007 | PDF | 304 pages | 7 Mb


This practical tutorial has detailed, carefully explained case studies using PHP to build new, effective mashup applications, which combine data from multiple external online sources into an integrated Web 2.0 experience. If you are confident with PHP programming and interested in mashing things up, this book is for you! All you need to know about formats, protocols, web services, and web APIs is covered as you learn to write PHP code to remotely consume services like Google Maps, Flickr, Amazon, YouTube, MSN Search, Yahoo!, Last.fm, the Internet UPC Database, and even the California Highway Patrol Traffic data! The 5 real-world PHP projects each start with an overview of technologies and protocols needed and then dive into the tools used and details of creating the project, and you can download each project's source code. You will learn how these technologies work with each other and how to use this information, together with your imagination, to build your own cutting-edge websites.




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DirectX 3D Graphics Programming Bible


Julio Sanchez, Maria P. Canton, "DirectX 3D Graphics Programming Bible"
Hungry Minds | ISBN: 0764546333 | 2000 | 780 Pages | PDF | 15.8 MB

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.


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MIRROR #1

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MIRROR #3

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Ben Finklea, “Drupal 6 Search Engine Optimization”


Ben Finklea, "Drupal 6 Search Engine Optimization"
Packt Publishing | 2009 | ISBN: 1847198228 | 240 pages | PDF | 8 MB

This is a practical, hands-on book based around sound SEO techniques specifically applied to Drupal. Each chapter starts with a brief overview of the important concepts then quickly moves into practical step-by-step actions you can take immediately. Throughout the book, you'll get clear instructions and detailed screenshots, so you can see exactly what to do each step of the way. You will install and configure a selection of Drupal modules ? each of which will move you one step closer to optimization. Chapter-by-chapter, your Drupal site will become more optimized so that by the end of the book, your site is 100% ready for Google. This book is written for Drupal site owners and those who create Drupal sites including themers, developers, programmers, and consultants. A basic understanding of Drupal will be helpful: what a node is, how to create nodes, how to log in to the admin sections of your Drupal site, and how to properly install and enable a module. No knowledge of SEO will be assumed but a basic knowledge of search engines is expected.


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Java 6 Platform Revealed [New links]


Java 6 Platform Revealed by John Zukowski
July 20, 2006 | ISBN-10: 1590596609 | PDF | 1,5 Mb | 240 pages

New editions of the platform don't happen that frequently, but when they do, there is a lot to learn about quickly. If you want to come up to speed on the new feature set as quickly as possible, Java 6 Platform Revealed will place you well ahead of the pack. You'll find ten chapters of how to use the latest JSR implementations and library improvements that are now a part of Mustang.

You'll learn about the new scripting features of AWT and Swing like splash screens, system tray access, and table sorting and filtering and lots more. What you won't find in Java 6 Platform Revealed is a getting started with Java tutorial. Come prepared with a good working knowledge of Java 5 platform for best results.



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QuickTime for Java: A Developer’s Notebook [New links]


QuickTime for Java: A Developer's Notebook by Chris Adamson
January 14, 2005 | ISBN-10: 0596008228 | CHM | 2,4 Mb | 255 pages

QuickTime Java (QJT) is a terrific multimedia toolkit, but it's also terrifying to the uninitiated. Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QTJ is powerful, but not easy to get into. In fact, when it comes to class-count, QuickTime Java is nearly as large as all of Java 1.1.

Once you learn the entire scope of Apple's QuickTime software, you really appreciate the problem. At its simplest, QuickTime allows Mac and Windows users to play audio and video on their computers. But QuickTime is many things: a file format, an environment for media authoring, and a suite of applications that includes browser plug-ins for viewing media within a web page, a PictureViewer for working with still pictures, QuickTime Streaming Server for delivering streaming media files on the Internet in real time, and QuickTime Broadcaster for delivering live events on the Internet. Among others. As if that weren't daunting enough, the javadocs on QJT are wildly incomplete, and other books on the topic are long out of date and not well regarded, making progress with QTJ extremely difficult. So what can you do? Our new hands-on guide, QuickTime Java: A Developer's Notebook, not only catches up with this technology, but de-mystifies it. This practical "all lab, no lecture" book is an informal, code-intensive workbook that offers the first real look at this important software. Like other titles in our Developer's Notebook series, QuickTime Java: A Developer's Notebook is for impatient early adopters who want get up to speed on what they can use right now. It's deliberately light on theory, emphasizing example over explanation and practice over concept, so you can focus on learning by doing.
QuickTime Java: A Developer's Notebook gives you just the functionality you need from QTJ. Even if you come to realize that 95% of the API is irrelevant to you, this book will help you master the 5% that really counts.


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